Signed Distance Fields in Kha

Cross-Platform SDF

Screenshot of SDF rendering

Signed Distance Fields (SDF) and raymarching are techniques used in the demoscene to make impressive renders in not much code and with limited computing power. I am not in the demoscene, but I was curious if raymarching and Signed Distance Fields could be used in games as an alternative to polygonal rendering. Kha is a really cool multimedia framework based on Haxe.

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